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Unity 3D: An alternative to Flash for highly interactive content?

Author: Pravin Kulange

Posted On Jun 02, 2010   |   2 Mins Read

Most of us are closely following the standoff between Apple and Adobe over Flash. It is now clear that Flash won’t be available on Apple devices anytime soon. Folks like me hoping to use Flash as a cross-platform tool for different mobile devices and web browsers have to look for alternatives. There are clear signs that mobile industry is going to be a fragmented one. So, writing code for each individual platform is not really optimal. What we need to achieve very quickly are the following:

  • Cut down development costs of highly interactive iPhone content and apps
  • Publish for multiple platforms (mobile, web, desktop) with minimal or no additional efforts
  • Provide immersive experience with rich interface and high interactivity

Although Unity is known as a game development tool, it can provide a good alternative to satisfy the above needs. A close look at Unity’s features reveals that Unity can go beyond games. It offers excellent features for 2D and 3D graphics, audio, video, animation, networking and deployment. It has an embedded game engine, a fully integrated IDE and uses JavaScript and C# as programming languages. It supports importing assets from all popular graphics tools. In short, everything a highly interactive application or content will need, and that a developer looks for, is available.

Unity also doesn’t seem to be harmed by the Apple OS 4.0 license change (clause 3.3.1) that closed the doors on Flash. Unity’s CEO David Helgason anticipates no problems so far. Even if it impacts, the fact that Unity compiles into an XCode project may help them realign quickly. Same may not be true with Flash, as the reasons there go beyond just technology (remember, Flash bypasses the native platform unlike Unity).

Unity has a proven track record on iPhone and iPod Touch (it now also supports iPad). It supports Mac, PC, Wii, XBox 360 and all popular browsers (check out this sample). The upcoming version, Unity 3, will also add support for Android and PlayStation 3. Looking at the growth of Unity both in terms of the number of registered users (130k+ so far) and the addition of platforms supported, Unity surely seems promising for the development of highly interactive content to face the proliferation of devices out there. It will be very interesting to see how well it works out in the interest of developers and end users!

Forward-Deployed Engineering

Additional Perspectives on the FDE Model

Forward-deployed engineering is gaining attention as a way to bring engineers closer to customer problems and real-world implementation. Several organizations describe this model as a way to align engineering work with customer needs, systems, and workflows. Here are a few resources that offer additional perspectives on the FDE model:https://www.griddynamics.com/glossary/forward-deployed-engineering

https://miragemetrics.com/guides/forward-deployed-engineering

https://www.cognizant.com/us/en/glossary/forward-deployed-engineer

https://fde.academy/blog

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We work across Workforce Technology and Digital Learning domains. In each, we diagnose the friction limiting performance first, then engineer the fix, combining strategic advisory with digital product engineering and eLearning content development to deliver solutions built around the workflows, metrics, and outcomes each workforce owns.
Our pedigree in product engineering and digital learning has built a culture of continuous learning. We apply technologies like Agentic AI where they deliver measurable performance gains for our customers not because they’re new, but because they close the gap.

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