Author: Pravin KulangePosted On Jun 02, 2010 | 2 Mins Read
Most of us are closely following the standoff between Apple and Adobe over Flash. It is now clear that Flash won’t be available on Apple devices anytime soon. Folks like me hoping to use Flash as a cross-platform tool for different mobile devices and web browsers have to look for alternatives. There are clear signs that mobile industry is going to be a fragmented one. So, writing code for each individual platform is not really optimal. What we need to achieve very quickly are the following:
Unity also doesn’t seem to be harmed by the Apple OS 4.0 license change (clause 3.3.1) that closed the doors on Flash. Unity’s CEO David Helgason anticipates no problems so far. Even if it impacts, the fact that Unity compiles into an XCode project may help them realign quickly. Same may not be true with Flash, as the reasons there go beyond just technology (remember, Flash bypasses the native platform unlike Unity).
Unity has a proven track record on iPhone and iPod Touch (it now also supports iPad). It supports Mac, PC, Wii, XBox 360 and all popular browsers (check out this sample). The upcoming version, Unity 3, will also add support for Android and PlayStation 3. Looking at the growth of Unity both in terms of the number of registered users (130k+ so far) and the addition of platforms supported, Unity surely seems promising for the development of highly interactive content to face the proliferation of devices out there. It will be very interesting to see how well it works out in the interest of developers and end users!